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I build tools, tutorials, and environments in Unreal Engine, with 13+ years of 3D experience.

Unreal Engine Materials

A collection of production-ready materials built in Unreal Engine.

All designed for control, clarity, and practical use in real-time scenes.

Mesh Painting Material

Layered Material

Procedural Tools

Toolsets created to speed up common workflows. Includes a damage system (surface, edge, and corner wear) and a snow layering setup for meshes. All assets are designed with usability and flexibility in mind.

Procedural Damage Toolset

Procedural Snow Toolset