I build tools, tutorials, and environments in Unreal Engine, with 13+ years of 3D experience.
Unreal Engine Materials
A collection of production-ready materials built in Unreal Engine.
All designed for control, clarity, and practical use in real-time scenes.
Procedural Tools
Toolsets created to speed up common workflows. Includes a damage system (surface, edge, and corner wear) and a snow layering setup for meshes. All assets are designed with usability and flexibility in mind.