Named Reroute Node in Unreal Engine: Clean Up Material Graphs

The Named Reroute Node in Unreal Engine helps you clean up messy material graphs quickly and clearly.

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What Is the Named Reroute Node in Unreal Engine?

Introduced in Unreal Engine 4.27 and early access builds of Unreal Engine 5, the Named Reroute Node acts like a smart portal for your material graph wires.

Unreal Engine named reroute node in material editor

Unreal Engine named reroute node in material editor

Unlike regular reroutes, which you create by double-clicking on a wire, named reroute nodes let you define logical connection points with clear labels. This is super helpful for big, messy graphs.


How Named Reroute Nodes Work

Using a named reroute node is straightforward.
First, right-click and search for Named Reroute to add a primary node. Name it something meaningful — like “AO” or “Base Color.”

Then, right-click elsewhere and select the same name from the Named Reroutes list. This adds the secondary node, automatically connected to the first.

Using named reroute node to organize material graph
Using named reroute node to organize material graph

Using named reroute node to organize material graph

You can keep your logic blocks visually separated but still connected — no more spaghetti wires stretching across the graph.


Organizing Material Graphs with Named Reroutes

Here’s where named reroute nodes really shine: reusability.
For example, you can create a named reroute for “UV Size” and connect it to multiple texture samplers across the graph.

Even better, double-clicking on any named reroute node shows you all the nodes connected to it. That’s a game changer for debugging and readability.

Before using named reroutes in Unreal Engine material editor
after using named reroutes in Unreal Engine material editor

Before and after using named reroutes in Unreal Engine material editor


Convert Regular Reroutes to Named Reroute Nodes in Unreal Engine

Already using regular reroutes?
You can easily upgrade by right-clicking on an existing reroute and selecting Convert to Named Reroute.

Now you have a reusable, named node that makes your material graph cleaner and easier to follow.


Before and After: Clean Material Graphs

Here’s a real example from the tutorial.
Before using named reroutes, the material graph was cluttered, chaotic, and hard to follow.
After implementing named reroute nodes, it became neat, organized, and easier to understand at a glance.

Unreal Engine material graph before and after cleanup (the images above)


Final Thoughts on Named Reroute Nodes in Unreal Engine

So that’s it! Named reroute nodes are a small feature with a huge impact on readability and workflow inside Unreal Engine’s Material Editor.

Use them to:

  • Clean up messy material graphs
  • Reuse inputs logically
  • Debug more easily
  • Impress teammates or clients with how tidy your materials look

Make sure to give it a try in your next project!


You can watch the video for more details.

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